DESIGNING EDUCATIONAL GAMES FOR LITERARY AND NON-LITERARY SPEECH PRACTICE

Authors

  • Isabekov Akhror Автор
  • Tulyaganova Nargiza Автор

DOI:

https://doi.org/10.5281/zenodo.17934930

Abstract

This article explores the design and application of educational games aimed at developing both literary and non-literary speech skills among English language learners. It focuses on how interactive learning methods can enhance students’ motivation, creativity, and communicative competence. The study examines different types of games — such as role-playing, storytelling, and vocabulary-based challenges — that help students practice expressive literary language and everyday speech in an engaging way. The results suggest that using well-designed educational games in the classroom not only increases participation and enjoyment but also strengthens learners’ ability to use English effectively in both artistic and practical contexts. 

 

Downloads

Published

2025-12-15

How to Cite

Isabekov, A., & Tulyaganova, N. (2025). DESIGNING EDUCATIONAL GAMES FOR LITERARY AND NON-LITERARY SPEECH PRACTICE. International Conference on Business & Management, 1(3), 36-38. https://doi.org/10.5281/zenodo.17934930