EPLORING THE IMPACT OF GAMIFICATION ON ENGLISH LANGUAGE TEACHING AND LEARNING
DOI:
https://doi.org/10.5281/zenodo.17894048Abstract
Gamification has emerged as a transformative tool in the field of English Language Teaching (ELT), offering dynamic and engaging experiences for learners of diverse backgrounds and proficiency levels. This paper explores the integration of gamified digital platforms in the English learning process, with a focus on learner motivation, engagement, and skill acquisition. Drawing on recent studies from 2020 to 2025, it examines the effectiveness of tools such as Duolingo, Kahoot!, Quizlet, and Lingodeer in promoting vocabulary retention, speaking fluency, and grammar mastery. Furthermore, the paper addresses the perceptions of both learners and educators toward gamification and proposes a pedagogical framework for its effective implementation. The findings suggest that, when used thoughtfully, gamification significantly enriches the language learning environment and supports learner autonomy and performance.