METHODOLOGICAL BASIS OF EFFECTIVE ORGANIZATION OF COMPUTER SCIENCE LESSONS BASED ON VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR) TECHNOLOGIES

Authors

  • Shamsiddinov Ghiyosjon Khusniddin ugli Автор

DOI:

https://doi.org/10.5281/zenodo.17492624

Abstract

This scientific article discusses the integration of virtual reality and augmented reality technologies into the modern educational process on theoretical and practical grounds. The didactic and methodological possibilities of creating an interactive educational environment in computer science are analyzed. VR and AR are also interpreted as an effective tool for developing students' computer literacy in accordance with state educational standards. During the research, scientific interpretations of the mechanisms for designing, evaluating and monitoring lessons based on these technologies are developed. 

 

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Published

2025-10-31

How to Cite

Shamsiddinov, G. (2025). METHODOLOGICAL BASIS OF EFFECTIVE ORGANIZATION OF COMPUTER SCIENCE LESSONS BASED ON VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR) TECHNOLOGIES. International Conference on Business & Management, 1(1), 165-167. https://doi.org/10.5281/zenodo.17492624